Otaku Links: On the big screen

Otaku Links

  • Summer’s over, and it’s time for the best and worst of summer anime over at Anime News Network. You won’t be surprised by my picks.
  • The highlight of my September was seeing Lupin the 3rd – The Castle of Cagliostro on the big screen. It was my first time seeing any Lupin, and I was surprised to learn that three seasons (consisting of 100+ episodes) are on Crunchyroll. You may be surprised as well.
  • Speaking of feature films, Your Name is getting a Hollywood adaptation. Spoiler warning: don’t read any of the press releases, link included, if you haven’t seen it yet.
  • A Silent Voice localizer All The Anime just released its English dub cast for the film, featuring deaf actress Lexi Cowden as deaf heroine Shoko. There will also be a “Deaf or Hard of Hearing” additional subtitle option.
  • 5 Things I Learned Studying Fandom. You have to log in to read it but it’s worth it for Elizabeth Minkel’s insights, spanning from “Fandom isn’t about what you love — it’s about how you love it” to “Fandom isn’t inherently good or bad — and you can’t control it.”
  • “You Are Not a Real Gamer.” Keza MacDonald’s heartfelt personal essay on a phrase that every girl who’s ever entered a video game store has heard at least once.
  • I’ve been following the Kemono Friends PR nightmare and sort of fell down a rabbit hole researching a write-up for the Anime Boston blog.

Screenshot via Lupin the 3rd – The Castle of Cagliostro.

I love anime. Wait, what is anime?

Anime

Last week I interviewed some of the staff at Noir Caesar, an American studio that portrays black experiences through the medium of anime and manga.

I was especially interested in talking to them because what Noir Caesar is doing appears to reflect a sea change in the definition of anime, and I really liked the response that Noir Caesar’s music director, Will Brown, gave me, about the American-born music genre hip hop:

“One of my favorite hip hop DJs is in Japan and Japanese. Does that mean he’s not a real hip hop DJ because he’s in Japan? I tell people that and they start to see how silly the argument is that if something isn’t from where it originated, it’s not authentic. It’s an almost prejudiced perspective. Art is art.”

It’s a positive sentiment, but one some fans may be slow to accept. Just last year Reddit’s r/anime deleted a post about “Shelter,” an animated collaboration between artist Porter Robinson, anime studio A-1 Pictures, and Crunchyroll, claiming it was off topic. “‘Anime,’ they assert, is not a ‘style’ of illustration or animation,” Kotaku’s Cecilia Anastasio reported on the deletion. (It’s worth pointing out that after plenty of backlash, the forum reinstated the post.)

In the meantime, anime collaborations keep getting more global, and by extent, more difficult to define as purely Japanese entertainment “intended for a Japanese audience,” as r/anime states. Since 2013, when Space Dandy was simulcast for the East and West concurrently, it’s been clear that animation studios and Japan were thinking about a worldwide viewership. When director LeSean Thomas worked with Japanese student Satelight Inc on Cannon Busters, it evidenced that anime can be co-created by foreigners, too. Is fandom ready to take the next step, to accept that media created by Noir Caesar in America, can also be anime?

At about this point in the debate, which does happen more often these days, I insist with mock-seriousness that I require all anime creators to present a DNA test, proving 100% Japanese ancestry, before I will accept what they’ve created as “anime.”

To put it less glibly, I don’t believe purity is an important element in any entertainment medium. I love sequels and fanfiction, riffs and parodies. I believe that anime itself came out of a stylistic dialogue between animators in the East and West, ever since the “god of manga,” Osamu Tezuka, named Walt Disney as one of his chief inspirations. (And Disney certainly felt the same way—just look at the similarities between Tezuka’s Kimba the White Lion and The Lion King.)

That ongoing cross-cultural dialogue brings us to the topic of this past weekend, Neo Yokio. Drawn in anime style and utilizing some of recent anime’s most well-known tropes, it is absolutely partaking in this cultural exchange solidified over the last 80 years. Like RWBY before it, it’s a US show with a distinct artistic and thematic style that is unmistakably anime.

As an anime fan of a certain age, I especially enjoy how NY is not very good. At Otakon 2011, I attended Anime News Network’s panel on anime journalism. One of the panelists said, “Anime has always been cheap and weird. But that’s part of why we like it.” This quote has stuck with me for six years, and it’s my go-to phrase for describing what it is about anime that resonates with me so deeply. It sure is weird—glaringly so—and I became a fan because it was so different than any other entertainment available to me. As for cheap, I mean tightly budgeted: the concept of sakuga (portions of animation rendered with special detail for emphasis) could have only come about because so much of the animation in anime cuts corners normally. For me, these are not simply qualities of anime, but some of the medium’s defining traits. Perhaps instead of defining anime by its creator’s or audience’s race, we can go with these cross-genre qualifiers—though even there, anime is so all-encompassing they’d be hard to nail down.

They say you get more conservative as you get older, and I’m excited to see what new spin on anime finally makes me say, “That’s NOT anime,” while the kids embrace it wholeheartedly.  (I really hope that by then I can finally afford a lawn to chase them off of.) Based on the way the definition of anime has expanded, it’s likely that day will someday come. But for now, all of the characteristics that have widened the definition of anime—like increasingly diverse creators, influences, and audiences—have simply lowered the barrier to entry for anime fandom, and made it a more inclusive and accessible medium. There’s no way that’s a bad thing.

Otaku Links: Links for snake people

Otaku Links

Screenshot via A Centaur’s Life.

‘New Game!’ and the self-taught programmer blues

Anime

New Game! is my favorite accidentally feminist anime—in an effort to populate the series with only cute girls and have them explore yuri relationships, it’s a show that features an all-female video game company that makes games for exclusively female gamers.

My favorite character is Nene, who has undergone some impressive character development this season. After leaving her Eagle Jump temp gig as a debugger, Nene goes back to college and decides to build her own game from scratch in C++ without using a game engine.

With the help of some dog-eared library books, she builds “Nene Quest” from the ground up, not only programming all of the code, but drawing her own graphics, too. As she continues, she seeks feedback (well, mostly praise) from classmates, friends, and her former temp boss, Eagle Jump’s lead programmer Umiko. For Nene, the best-case result of a finished program is hopelessly intertwined with validation from other people.

I’m not a C++ programmer, but I, too, am self-taught and I definitely saw ties between Nene’s work and mine as a web developer. I know the pain of having one errant curly brace crash your project. I especially found Nene’s approval-seeking very close to home.

Earlier this week I had an especially bad work day in which I had to deal simultaneously with a WordPress issue and with another WordPress developer talking down to me. It’s not so much that I resented him for doing so; it’s that I don’t have enough confidence in my own abilities to say I didn’t deserve to be treated like that. I didn’t get a Computer Science degree. I lack the intellectual and theoretical aspects of a degree, and my skills are narrowly focused on the tasks I’ve had to implement in the real world. I have weird gaps in my knowledge, like sometimes I don’t recognize the correct term for a type of function, even if it’s one I regularly write.

Nene’s skills aren’t where Umiko would like them to be, but Eagle Jump still hires her on a trial basis. Unfortunately, the approval she craves is short-lived. Her new colleague, Naru, has been studying programming since middle school and is mildly incensed that Nene started learning “on a whim” and accuses her of getting hired only because Umiko knows her. It hurts to see Naru drill into Nene like this, but Naru is right. Nene’s skills are impressive for just four months of practice, but she needs to put twice as much effort in to keep up with everyone else.

One of the best podcast interviews I’ve ever done was for Code Newbie, where I talked about being an amateur programmer. Two years later, I wrote about the imposter syndrome I’m still struggling with. Like Nene, I’m able to do my job, well even if I put my mind to it. But I’m not that talented. I Google solutions daily and sometimes seek help from other developers. I can’t do it alone, so I have a hard time allowing myself to feel like I deserve any praise.

I was wondering how Nene’s concerns about her comparatively low skills would manifest at an all-woman company. In our world, women are few and far between in tech jobs, which adds another layer of anxiety for me—I sometimes feel like I’m constantly serving as a representative for all women. Since New Game takes place in a world without men, Nene doesn’t deal with the anxiety of being a minority. Instead, her female coworkers are the instigator she needs to excel, even if it doesn’t always feel that way to her.

Naru’s prodding and Umiko’s guidance (and potential praise) help Nene push her impulsive, fun-loving tendencies aside to put her all into her work. I feel the same way: working with other people keeps me from getting too down on myself or too stagnant in my work. For a self-taught developer, a support system is a great way to determine whether your skill level is too low or outdated. And for a developer who might not be able to find validation internally, Nene can earn it through showing her hard work off to her mentor.

The second season isn’t over yet, but I’m thrilled to see how far Nene has come. I especially love that she’s not a genius and she’s not always as focused as she should be—but she’s always respondent to feedback, even if it isn’t positive. Nene’s story shows me that maybe it’s not such a bad thing to rely on friends and mentors a little. Whether you’re self-taught or educated, none of us really does it alone. Listening for not only praise, but tough-love critique, can help us get better, no matter what skill level we’re at. 

New Game! is streaming on Crunchyroll. 

Otaku Links: Press play

Otaku Links

  • It’s been a year since this groundbreaking interactive web comic ended. Let Gita Jackson tell you about Homestuck. For me, Homestuck led to my first big reporting win—my first time appearing in CNN, one of my best-known Daily Dot articles, and the first time I was listed as a source on a Wikipedia article.
  • This weekend is the Small Press Expo, one of DC’s smaller, weirder comic cons. I go to find indie work I’ve never heard of before. I wrote about it once for Forbes (back when I had a lot less editorial control over what my articles were titled).
  • I don’t run into people using the word “trap” maliciously (because I don’t associate with people like that). Instead, I see this word used all the time by people who have no idea that it’s a slur. Here’s why we should all quit using this word.
  • I recently had one of the most difficult interviews of my career with Kore Yamazaki, author of The Ancient Magus Bride. Like many creators who have dealt with criticism, Yamazaki speaks in a careful, practiced neutrality. But Tony gleaned something from this interview that I didn’t see, when Yamazaki spoke about meeting her fans.
  • Speaking of criticism, the irony of sending death threats to the Death Note director is not lost on me, but it’s an absolutely awful way to spend your time. At least it helped me set up a Boku no Pico joke.
  • I love the Book Smugglers, two bookworms turned short fiction publishers, and they’re working on their first Kickstarter. They just published a post about lessons learned and the unexpected perks about turning a love of books into a company.
  • I’m listening to 372 Pages We’ll Never Get Back, a podcast by famed film critics Conor Lastowka and Michael J. Nelson, and it’s a hilarious skewering of Ready Player One.

Art by Gina Chacon (TumblrTwitter)