Boomslank t-shirt review

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This probably isn’t the first time you’ve seen a review for Boomslank‘s otaku-catnip t-shirt line.

Boomslank’s marketing tactics would make my SEO expert proud:

1) Pick a nonsense name that nobody else has and trademark it.
2) Send free t-shirts for review to every anime blogger you can find.

Now, any Google search for “Boomslank” leads to nothing but happy bloggers and their positive reviews, because everyone loves free stuff.

Obviously, I’m not exception. Let this be my statement of transparency: I’m reviewing this company in exchange for a free t-shirt. But before I agreed to that deal, I made sure to do my homework. I wouldn’t be recommending a shirt from a company I couldn’t get behind.

Boomslank is an independent “anime clothing line” out of Raleigh, North Carolina. It’s run by three brothers, the youngest of whom designs the shirt graphics. While the designs are anime inspired, each one is original. The one thing I couldn’t figure out was why Boomslank needed a review from a small time blogger like me—they have 30,000 Facebook fans.

The thing I liked most about Boomslank was its women-friendly designs. Not just the fact that it carries women’s sizes, something my feminist t-shirt article concluded that any geek company or convention can do easily. These shirts go above and beyond because their graphics are neither obscured by nor designed to highlight a woman’s chest.

I picked the Pisces design, currently the shop’s fourth best-seller. I may be curvy, but both the design and cut of the shirt mean my figure doesn’t warp or hide the image very much. In the photo, I still am stretching out the t-shirt to show off the design as much as possible.

As you can see, the cherry blossoms have reached their peak here in the DC area. John took these photos of me after the rain, and the wind must have shaken the blossoms right off the trees. It’s too early for this pond to be filled for the summer, but it’s already filled with petals.

The hip hop stylings of Heero Yuy

Fandom

When Richie Branson‘s email landed in my inbox, I had to read the subject line a couple times. And then, I had to tell my best friend, Andrew.

“I’ve got four words for you,” I told him in GChat. “Gundam Wing Hip Hop.”

In the entire time I’ve been blogging, I’ve never done an album review. And believe me, I’m no music expert. I’ve been listening to the same ten songs on repeat since 2010. But when I listened to Richie’s album, I knew I wanted to help promote The Wing Zero EP, which was released today.

Gundam Wing wasn’t the first anime I ever watched, but it was the first one I became madly obsessed with. At thirteen years old, I think I was a little young to fully appreciate the plot, but I loved the cute boys. You should have seen my cringe-worthy fanart of Duo Maxwell! And needless to say, the show’s music was my background music for a long time.

Branson takes the signature riffs from “Just Communication,” “White Reflection,” and the unmistakable “There’s about to be a Gundam battle!” song, and remixes them into an original beat. The album is primarily instrumental, but my favorites are the songs in which Branson raps on the audio track.

In “I think I’m Heero Yuy,” Branson calls out haters who would deride him for rapping about anime and suggests that, actually, the ladies love him for it:

Yo, I’m rappin’ bout that anime

Yeah, they see me rappin’ bout that anime

I think I’m Heero Yuy

Call me Wufei

The ladies used to diss me now I’m who they wanna date

But… is he any good?

To answer that question, I sent the album to Bill Boulden, AKA Spruke. I last wrote about Bill when I covered his Magic: The Gathering themed album, Tha Gatherin.

Before he even listened to the album, Bill told me: “Hey, I obviously have HUGE respect for anybody brave enough to rap about their fandom. As long as it doesn’t suck, I am sure to be impressed.”

According to Bill, it didn’t suck. He said the music was strong and Richie’s “flow” was excellent. Not sure what a flow is, but I’m guessing that’s a good compliment for one nerdcore rapper to get from another.

The Wing Zero EP is a free download, so go check it out for yourself. Show him some love—Branson took a huge risk in composing this album, and he’s bound to get crap for it from mainstream artists. Supporting fellow fans in their endeavors is a wonderful thing.

The Art of Video Games in DC

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When’s the last time you waited in line for an hour to get into a fine art museum? That’s how I, John, and a couple hundred other geeks spent Saturday morning. This weekend was the opening of The Art of Video Games, an exhibit which showcased everything from Pac-Man to Mass Effect.

The last time I’d visited the Smithsonian American Art Museum had been for a dressy Online News Association cocktail party. Several miles from the better known Smithsonian museums on the National Mall, it’s a place you expect to see fewer tourists and more established patrons of the arts. Its classical paintings, puzzling modern art, and live jazz performances in the orchid-filled courtyard feel highbrow to me.

However, this exhibit showed me that I was wrong to assume there was anything snobby about this open-minded museum. The organizers arranged The Art of Video Games with the same reverence for the subject as any fine art display. I particularly appreciated their regard for video game fans—since early 2011, I’ve been voting along with 19,000 other people to choose which games would be exhibited.

In fact, I think other art museums can learn something from the Smithsonian. Rather than seeking to please a few wealthy patrons, the Art of Video Games looked to the crowd for its funding. Here’s my name in the scrolling list of donors to the exhibit. It took around ten minutes for this video to cycle through, which gave me plenty to look at for the thirty minutes I stood in line trying to get in.

However, before I could get inside to even wait in line to see the exhibit, I waited outside for an hour before the museum opened to see Hideo Kojima. A couple weeks ago, the organizers gave a few of us the chance to see Mr. Kojima in person—if we could click fast enough. The free Eventbrite tickets sold out in less than two minutes! You can bet I had set an alarm in order to snag those. Kojima stepped outside for a photo-op with Pac-Man while we were still in line.

At the conversation, Kojima still seemed to be surprised to have his games exhibited at a fine art museum.

“My games are displayed around the world, but to have them at the Smithsonian is truly an honor,” he said through a translator.

In 2006, Kojima once insisted during an interview that “games aren’t art.” During this interview, he conceded that while he still does not think his games are art (at least in the traditional sense), the fact that the Smithsonian thinks otherwise has caused him to rethink a bit.

“I’m not going to come to the Smithsonian [where my games are being displayed as art] and say they’re not art,” he said, prompting appreciative laughter from the audience.

Kojima said he’s been busy working on a project he can’t say anything about. Could it be the previously alluded Metal Gear Solid 5?

Outside of the exhibit, most of the activities taking place were in the courtyard. Visitors could listen to chiptunes, have their photo taken in a video game setting, craft “pixel art” or take part in a live action game with Spontaneous Art. And of course, there were plenty of screens for actual gaming, both in the courtyard and in the exhibit itself. Plus, Pac-Man cookies.

For a complete set of the photos I took, check out my Flickr photostream. They’re mixed in with photos of the cherry blossoms, since during these unseasonably warm times we’re nearly at peak season. (Last year, the blossoms weren’t in full bloom until mid-April.)

Since the exhibit was so crowded, I’m planning to make a trip back after the hype dies down. Until then, I’ll be paging through companion book John picked up, also titled The Art of Video Games. If you can’t make the real thing, it’s a complete round-up of every game featured in the exhibit.

What I’m Watching: Danshi Koukousei no Nichijou

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Whether you call it “Danshi Koukousei no Nichijou,” the English “Daily Lives of High School Boys” or the simple, punny “Nichibros,” I think we can all agree that this show slipped through the cracks. I’ll never understand why shows like YuruYuri get legally streamed while this one gets turned down.

I picked up Nichibros hoping for a spiritual successor to Nichijou, and I wasn’t disappointed. In both comedies, characters react to quirky and absurd situations without skipping a beat. The main difference I can find is that the Nichibros guys are much more meta, willing to break the fourth wall at the slightest inclination.

There’s one aspect to Nichibros that confused me at first—have you noticed how most of the female characters don’t have faces? Except for one or two notable exceptions, the eyes of the protagonists’ sisters, teacher, and female strangers are concealed in shadow. Even when we first meet Literary Girl, the most interesting female character in the series, her eyes are also covered up. (By the way, for a fascinating take on Literary Girl, check out AJTheFourth’s analysis.)

At first I thought this meant that we’re supposed to see the girls as antagonists. Perhaps that’s a holdover from an earlier period—when I used to try drawing manga in middle school, I always drew villains like this. Now, however, I’ve developed a theory.

It’s not we, the viewers, who can’t see the girls’ faces. It’s the teenage, male protagonists themselves. I can’t speak from experience, but I’d guess that to high school boys, women are a mystery. They can’t read their faces, or tell how they’ll react. For example, when Hidenori agonizes over pointing out a hairy mole on a female stranger’s neck. Or when Motoharu can’t gauge whether his sister will pick on him or make him curry for dinner.

This would also explain why Ringo, the socially inept female class president, never has her face concealed. Her awkward mannerisms are no mystery. And it’d explain why we always see the faces of the three female protagonist in “High School Girls are Funky,” the clip after the credits which mirrors the events of the main episode, but with women.

One thing my theory doesn’t explain—Toshiyuki’s baseball cap. But at least with him, his eyes are always visible.

Why you don’t have your geek dream job

Careers

When I attended Animation on Display in Japantown, I finally got a chance to attend one of Steven Savage’s geek career panels. I went to Fans Without Their Dream Jobs. Believe me, it was more uplifting than it sounds, offering attendees the tools to make steps toward those jobs. Based on my impressions, here are the top five reasons geeks don’t have their dream careers:

You talked yourself out of it

“Geeks are smart,” Steven told us. “Smart enough to delude ourselves into thinking we can’t do what we want.”

If you know you’re smart, and have built up a mental argument for yourself about why you can’t have your dream job, you’re going to believe your own bullshit. If your reasoning is, “fandom is silly and useless” or “jobs aren’t supposed to fun” or “the world just doesn’t work that way,” think again. Is there any factual evidence to back up these long-held beliefs? Probably not.

Instead, Steven thinks these beliefs are established early by an authority figure like a parent or a guidance counselor, or our culture in general, and you just don’t question them. What’s so smart about that?

You think liking X means doing Y

This isn’t your fault, Steven said, since it probably started through the people around you. Perhaps you like to play video games, and would like a career in the industry.

“Oh, so you want to be a video game developer?” people might ask you.

Of course, that’s not the only job in the industry. You could be a game tester, designer, localization specialist, writer, marketer, or a whole slew of other things. Steven suggests brainstorming every job related to your fandom and matching them with skills you already have.

You suck at the job search

Even if you’re the best animator in your class, you still won’t be able to get a job if you don’t have an equally formidable set of cover letter-writing, resume-building, and interviewing skills.

“Your ability to job search is separate from your skills to do the job,” said Steven. “Your talent means nothing if you don’t have the skills to get the interview.”

It’s never made sense to me that the job search process utilizes completely different skills than the ones companies actually want to hire you for. But since that’s the way the world works, Steven said the only way to beat the game is to hone your search skills as sharply as you do your craft. Perfect your resume, develop a portfolio, and learn to network.

You don’t want to sell out

This is really a straw man argument with no basis in reality—“If I make money doing something I love, I’ll become a sell out.”

First of all, Steven asks, what does selling out even mean? If you’re truly honest with yourself, it’s hard to name a successful person in your industry of choice who is a genuine sellout. Usually, that’s just envy talking.

“Selling out is a near meaningless term, and in some cases it’s just people being jealous,” he said.

Steven suggests defining what “selling out” means to you, and making a list of the characteristics of a sellout, like for example, compromising your integrity for money. You can then remind yourself that not only is it unlikely that you’d be put in a position like this, but that you would never allow yourself to accept it.

You think you won’t get rich or famous

And maybe you won’t. Getting a job in fandom is tough, and you’ll likely have to begin at the bottom. This is where you have to prioritize and think about why you want money and fame in the first place.

Steven said that even though we’re taught to think fame and fortune are life’s ultimate goals, neither is a reliable measure of success. (Would you call the Jersey Shore group successful?) He also pointed out that fame can cause misery—imagine an equal number of fans and haters scrutinizing your every tweet—and while money is nice, it’s a tool, not an end result.

And finally, is your current situation going to make you rich or famous anytime soon? If not, why not opt for a field that you at least know is going to make you happy?

Steven mentioned seven other myths that fans buy into that keep them from having their dream jobs. I’ll preserve some of the mystery so you’ll check out his blog and his panel, but I’ll reveal one more thing. The common denominator in all twelve of these reasons is you. Somewhere along the way, you’ve mentally decided that your dream job is an impossible thing, and you tell yourself these excuses to keep from even trying. As Steven would say, you’re smarter than that.

“Geeks created everything that’s cool about the world,” he told the panel. “There’s no reason we shouldn’t be running it, too.”